You can easily dodge their fireball attacks if you keep mobile, even if choose to rush towards them and blast 'em. Imps pack potential for damage, with close-range swipes and long-range fireballs. Imp Attack Power no weapon: 8 :: fireball: 12 Health Points 130 Again, keep them at a distance and just out-shoot 'em. The chaingunners aren't nearly as aggressive, though they're still dangerous. If they force themselves close to you, equip the shotgun and dump a couple blasts into the heads of the beasts. Keep your distance from them and take them out with sustained machine gun fire to their heads. The unarmed commandos charge at you with incredible speed (faster than you can backpedal), forcing you to take them down quickly. You might think the commando with the gun would be the most fearsome-that's not the case. Then you can properly introduce them to your shotgun. When you spot one, backpedal through a previous door and wait for them to come around the corner. One of the tactics versus Z-SECs is to lure them through doorways. Just be careful not to stand in front of them for long-they'll quickly tear you apart with their weapon of choice. Work them from long distances with the machinegun, or take 'em out up-close with a shotgun blast to the head. Since they're packing heat you'll have to take them out quickly before they get a chance to fry you. The Z-SEC zombies are some tough combatants, and much more of a threat than regular zombies. Z-SEC Zombie Attack Power machine gun: 3 :: pistol: 4 :: pistol and shield: 6 :: shotgun: 28 Health Points machine gun: 90 :: pistol: 55 :: pistol and shield: 110 :: shotgun: 90 It'll take three smacks to finish 'em off, but it's fun to watch the big guys try and get you back! Though they're bigger, they're no more threatening-they'll take a few more bullets to the head to go down, but it's still a good idea to use pistol shots to take them down.or just use the lovely flashlight. These tubbies are much like the regular zombies. It usually takes just two smacks to knock 'em out.įat Zombie Attack Power no weapon: 15 :: wrench: 20 Health Points normal: 170 :: chaingun: 225 You can safely sprint towards them, clumb them once, and then sprint away. Or, if you're lazy like us, just club 'em over the head with your flashlight. Unload pistol shots in 'em to conserve your more powerful ammo for bigger targets. They're slow moving, making it very easy to line up head shots on the creatures. Zombies are the most basic of basic enemies. The game is very addictive though isn't it.Zombie Attack Power no weapon: 15 :: flashlight: 20 Health Points 170 Its just more or less if you choose to fight or notĪnd portal did add enemies to make environments harder, levels start to have turrets as you progress though out the game On easier difficulties you can avoid most fights, but there aren't many alternate paths, at least not that I found. I really like the speed aspect, how you can seamlessly run up and take out a guard quickly, pick up his gun take out the next and discard the weapon with out even stopping, you just carry on like ain't shit happened. Its not like they are just spamming enemies at you and not giving you more difficult environments. There are a few more towards the end of the game, but I also think there placement through out the environment is strategic and well done. I don't know, I guess I would fail to see the point of the game if you didn't end up fighting enemies at some point. Otherwise i wouldn't have posted anything at all. They torture me and still i keep coming back.Īnyway, i'd like to know the thoughts of other people around here. Maybe i'll take just one more stab at this level. Maybe i'm unable to see those alternative routes while dodging bullets. Then again, perhaps the fault is with me. However, they chose to make progressivle more difficult puzzles based off a learning curve. If the developers of Portal wanted to follow the same pattern that these other companies have, they could have filled the later levels with those rather cute auto-turrets. Portal is a good example of how a platform game should get progressively more difficult. The clear distinction between these two areas though, is the part that irks me. You have lovely, smooth platforming areas that are gloriously fun and then you have areas filled with enemies to take down and fight. Unfortunately, Mirror's Edge has followed suit. Prince of Persia does time and time again. Ugh, I am quite sick of games that have a brilliant platform feature fall down in the end due to the idea that more enemies makes a more difficult game.
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